Tidewalker

an endless walk on a quiet beach

high water low water
Thirty seconds on the beach, recorded in the game.

One beach, shared

Tidewalker is a slow walk along a shore that never ends. Look down, notice something, pick it up, turn it over in your hand. Keep it, or put it back where it lay.

Everyone walks the same beach. Each shell, stone, piece of sea glass and driftwood is made once and exists once: if someone keeps it, it's gone for everyone. The tide brings new things in twice a day, following the real moon.

Finds are meant to be hard to come by. That's the point.

A sandstone pebble held up close, named and placed: wet sand, 6 m along the shore. Put back and Keep buttons below.
A find in the hand, and where it lay.
The collection: a quartz pebble brought forward, kept on the 2nd of October.
What you keep stays with you.
The start screen: the Tidewalker wordmark over a tide curve, with the next high and low water.
The tide table on the start screen is the real one.

In beta on iPhone and Android. It isn't in the App Store or Google Play yet, but you can play it now:

Questions or feedback: jeff@seethroughlab.com

Concept contributors

Cassandra Gero, Ali Connelly, Danny Connelly, Julia Connelly