Tidewalker

a short walk on a quiet beach

high water low water
The beach in the game at golden hour: pebbles on wet sand, a wave running up, the sun low over the sea.
Late afternoon on the beach. Every pebble can be picked up.

One beach, shared

Tidewalker is a slow walk along a shore that never ends. Look down, notice something, pick it up, turn it over in your hand. Keep it, or put it back where it lay.

Everyone walks the same beach. Each shell, stone, piece of sea glass and driftwood is made once and exists once: if someone keeps it, it's gone for everyone. The tide brings new things in twice a day, following the real moon.

Finds are meant to be hard to come by. That's the point.

A sandstone pebble held up close, named and placed: wet sand, 6 m along the shore. Put back and Keep buttons below.
A find in the hand, and where it lay.
The collection: a quartz pebble brought forward, kept on the 2nd of October.
What you keep stays with you.
The start screen: the Tidewalker wordmark over a tide curve, with the next high and low water.
The tide table on the start screen is the real one.

In beta. Tidewalker is being tested on iPhone through TestFlight with a few friends. It isn't on the App Store yet.

Questions or feedback: jeff@seethroughlab.com